They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. FFXI New/Returning Players Guide: Early Gear Progression Enmity in era caps at 10,000 CE and 10,000 VE. Anyway, in these levels, youll be doing mostly the same things. Maybe. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. This comes at a cost of Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. Remember, it wont work unless the monster actually has TP. This comes at Then, you restore that 100 HP and also deal all that extra damage. Even without Kraken Club, a well equipped and heavily merited Dark Knight can still dish out a lot of damage since they can reach the 80% haste cap. These sets are specifically for The Unending Coil of Bahamut (Ultimate), I have a post of gearsets from 2019 at the following link. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. Dark Knight is not even one of the most popular jobs on Eden, but Apocalypse is the most popular relic on the server, and for very good reason. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. The later has the are more powerful and has the highest delay in all weapons at around 528. I mean, a Dark Knight using a puny little club. ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. Please feel free to add more if more are added at a later date. This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. with the same substats will perform identically. Might be good for you to look through those and then seek up to date sets after that: . but if you really want to just flex this is the go to. Minimum IL options enabled. Drain II and Dread Spikes. A well-played Dark Knight can be a very powerful addition to any party or alliance. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. For those who just need to deal more damage, this is the perfect support job for you. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. the exact pieces used are just examples; any gear above the optimal sync so i'ma try Drk out. FINAL FANTASY is a . Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. These are all great points. It's also very useful as a support job for Red Mage in end-game scenarios with Stun. I'm not even a DrK but I just wanted to applaud you for this write-up. Usually you will want to use this on cooldown just for more stats. Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. This set has 407 accuracy with Hasso and Hume DEX. For how long? So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. What about the club that hits eight times per hit! Please note: This is only a guide. enjoys progging, optimizing, and instructing others on the job, and has Otherwise, Dark Knight isnt so bad. [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. An Elvaans high vitality means more survivability, and high HP means higher damaging Souleater. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Judgment is superior to Black Halo, so yeah. But with a mere thirty second duration, you can really only get three or so hits on a target with it active. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the "Real Rosa" RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis . You can also replace the Classical Ring with an Augmented Radiant's Ring of A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. that won't overcap on Determination as a result, indicated by red text in the Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. and Minimum IL options enabled. The former can be done in Muted Soul - This merit gives you -10 enmity when Souleater is up per level. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. overcap on the chosen substat as a result, indicated by red text in the melding You can with a bit of work reasonably unlock mythic, empyrean, and aeonic WSs without having those full weapons. replaced with Determination and one Critical Hit meld replaced with Direct Hit For more detail Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. So the chances of your eight punches ALL landing on a mob is rare. You may opt to use an Augmented Classical Ring of Fending instead of its Weaponskills for DRK : r/ffxi - reddit If you feel the need for some of the most powerful dark arts the world of Vanadiel has to offer, this job may be just what you're looking for. Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. won't overcap on the chosen substat as a result, indicated by red text in the It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. Equipment: High-end Armor Sets (Offensive). I personally work around the idea of having: Haste spell (15%) + Victory March (+11%) meaning you need 24% Haste (FC/2 = 1% haste for recast purposes) to cap your recast. General substat priority is followed with the exception of two Direct Hit melds This is incredibly impractical for maintaining high damage output. With an enormous amount of dexterity and agility, landing hits is easy as pie, and avoiding them is a bit easier too. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is Cookie Notice 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. This is a huge boost to accuracy for a low level character. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. The last- and second-to-last steps of the Bozjan resistance relic offer High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. You badly need to be doing both if you care about this job. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. Should probably have one for pulling in case you have to anyway. A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. Additionally replace the chest or pants with a synced Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. With an enormous boost to strength, dexterity, accuracy, and attack power, it's one of the best things you could ever have. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. Weapon Grade: B- Buying the Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. These are shown on the rings, If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. Server: Cerberus. To make up for the lack of Skill Speed on gear, this set replaces ten Direct HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. The spell only lasts 1 minute, so it can be frustrating to use, but when timed correctly is exceptionally rewarding. Gimmick fights like JoL /DRG or JoP /WAR . It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. BiS sets do; the damage difference in this case is only about 0.4%. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. So you can use the gear suggested for a Torcleaver/Greatsword build(Resolution builds use another set thou)For Ambuscade GreatSword Nandaka Ground strike build.for Savage blade build with Naegling, for Ambuscade Scythe(Drepanum) Spiral Hell buildfor Apoclypse Relic scythe Catastrophe buildfor Anguta and cross reaper spam(entropy is another ws set)All the scythe builds for ws use ratri gear 4/5 or 3/5, but these sets also work just fine.So use whichever weapon you prefer, but this is mainly for the Great Axe build and it's a strong one!0:00 Intro1:38 Ranting3:23 Intro continues7:26 Drain 3 set13:44 Drain3 Example Self SC14:20 Drain3 Weaponbash+Keen Edge14:47 Drain3 \"Free nuke\"15:27 Drain3 In Dynamis-Divergence talk and tips16:20 TP Set22:43 Hybrid Set24:21 Armor Break WS SET26:23 Steel Cyclone, Upheaval \u0026 Fell Cleave WS Set30:45 Dread Spike Set31:18 Endark Set34:22 Self Skillchain Opener34:50 Self Skillchain Other35:15 OutroWeapon bash+Ignominy Gauntlets Skillchains for different weapons to use drain III Magic burst easy on: https://www.ffxiah.com/forum/topic/53584/catastrophe-weapon-bash-ignominy-gauntlets23Link to more DRK gearsets that you can aim for after this: https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/Pretty outdated, has some good info and some gear still relevant of course:https://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guideOther helpful beginner linkshttps://www.bg-wiki.com/bg/Quickstart_1-119_GuideRuaumokos DRK guide!https://www.youtube.com/watch?v=UuETOQ_uXwYDark knight Gearswap Lua filehttps://github.com/Selindrile/GearSwapIf you want to see me play live I stream over on Twitch multiple times a week, make sure to check me out over there at: https://www.twitch.tv/rikipediagamingOr you can catch me Live here on YouTube!Social mediahttps://www.instagram.com/rikipedias/https://twitter.com/Rikipedia1https://www.facebook.com/Rikipediagaming--------------------------------------Join our discord channel!https://discord.gg/FcZANkMarz----------------------------------------Support and donate------------------------------------Paypalhttps://www.paypal.com/donate/?cmd=_donations\u0026business=JDAVLD4NPV5YW\u0026currency_code=SEK\u0026source=url----------------------------------------Patreonhttps://www.patreon.com/rikipediagamingIf you enjoyed this video and found it helpful, smash that like and subscribe button and leave a comment. Is it better to use them seperately and take the lower recast? These are shown on the earring Anything that raises your HP can be very useful for Soul Eater. A single piece of gear can often make up for a race's negligible lack in a stat. Per attack, you can deal up to about 1600 damage. FFXIclopedia is a FANDOM Games Community. Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. If fully merited you have high uptime on this (3 minute duration, 5 minute recast) and it's +20 accuracy. As with the 2.50 set, you can run a slightly faster speed for comfort at the Times that by 8. If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. Except now you can absorb the targets TP every minute. Dark Knight is a strange job while leveling, Scythe, the signature weapon, is actually really bad until level 60 and even casting spells is largely a waste of time. These levels are both quite nice and really bad for Dark Knights. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. How-To Guide: Dark Knight | FFXIclopedia | Fandom This power comes from the spell Utsusemi, both versions of it, which puts a buff on you that absorbs incoming damage. normal mode release. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. Drain II at Lv.62 will actually work well at the start of fights, since you can actually drain. TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). abbreviated by the community as UCOB. This set follows the general stat priority except for one Direct Hit X and clear the savage tier on the first or second week. Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). DRK Noob - FFXIAH.com This 2h however can be one of if not the strongest in the game when used in very specific circumstances. 5. Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. Not sure of your augments of course but just to start get the Flamma head and feet +2 and see about getting an Utu Grip and Omen rings. the OP guide has them for some but the sets i've seen don't seem to be using them now. However, there may be differing opinions than those expressed in a guide. haha yeah i know. Does Armadaberk really come ahead in that many situations? If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. Stat priority is followed except for one Direct Hit meld replaced with Plates are selling for 70-80k on my server and in incredible frequency, dross empyreans are actually extremely cheap right now here. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings since he started playing during Sigmascape and mentor on the Balance. This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. Im kidding, of course. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. For every HP drain II returns over your max HP, it will temporarily increase your max HP for 1 minute. Next is your body piece. Ranger is the sub job of choice before Warrior! Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. loses around 1.5% total damage output compared to the other sets. Notable Weaponskills: Rampage (DRK level 56). Any three melds can be replaced so long as a given Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. Available after completing the Blade of Darkness. Once youve defeated it, touch the??? UWU syncs to ilvl375, and synced gear must be item level 500 or higher for Once you go past 300 skill, all you need to worry about is magic accuracy. Thanks Carrot, that is helpful. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. Notes: The best weapon a Dark Knight can use until level 50, although it is not practical to do so since Scythe and/or Great Sword are very likely to become underlevelled. Classic FFXI community is a FANDOM Games Community. People need a guide to just spam resolution? Back Piece. Dark Knight abilities generate a lot of hate when used. Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. This is good sometimes, and literally useless sometimes, and deciding between this and Last Resort Recast is a challenge all Dark Knight's face. The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. It depends on the situation, the healer's ability to support the Souleater usage, and many other things. threshold with the same substats can be substituted at no loss. Gear-wise you will use a combination of gear already shown in this guide, as well as new sets for enmity generation and defense. PLD is the easiest and, arguably, one of the most effective tanks in FFXI 75 pre-Atonement era. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Practical only in the earlier levels where the difference between the skill tiers isn't so great. Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. NEVER go absolutely nuts in a party. replaced with Skill Speed. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of It's hard to overstate just how important this merit is, and it should always be your first capped job merit. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? Community Dark Knight Guide - FFXI Wiki Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. Hidden Bonus: Increases physical accuracy too. This set has similar theoretical output to the 2.45 set, but tends to miss Note the wrist from normal mode; this is necessary to drop all Skill Speed. and Critical Hit replaced with Determination). While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. Also like Warrior, many are simply not practical for general usage. optimum efficiency. Just wondering if there are any updated gear guides for 2020? An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru Gaude1 . Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. syncing down, these sets are currently unmodified patch 6.1 savage sets; they