While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. Each feat offers a way to become better at something or to gain a whole new ability. Mage Hand PHB: Take the Telekinetic feat instead. New weapon properties are not for everyone, it seems! Didn't think of Hunters Mark, I'll look into that as well. What is the correct way to screw wall and ceiling drywalls? Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Only dealing 1d4 damage in exchange for those properties is fair. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Each foot you swing costs one foot of movement. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. -Disarm: Succeeds, item equal distant between player and target Range: 30 feet. The final ability you get is very situational, though could potentially be cool. -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. is it that they simply can't move further away? Instead youve got a deadly combo now, by picking both feats! Those are strength based maneuvers. Maybe I'm missing something, but it felt redundant. ), I dont think the additional range overpowers them. But I think DMs can make a call about whether this extended range would include those extras. There are so many examples in media of whips being used to restrain or trip an adversary. With Valor or Sword Bard you can get an extra attack at 6th. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. The Morningstar feat looks to me like good place for the war pick to me as well. Whips are practically made for rogues. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. There are plenty of feats which support different weapon classes based on their properties. If not stated then default will be damage. as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. Thanks. The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. How do Contests and Saving Throws interact? It embodies training, experience, and abilities beyond what a class provides. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. "- PHB Page 175, Top Left of the Page. You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? You cant quite beat the sentinel and polearm build with this, but its fun, powerful, and adds more control and finally makes whips a worth while consideration. Now that Ive done some research, I see Im not the first person to think of this Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. Trip Attack 3. Are monks able to substitute Dexterity for Strength when making Grapple checks? Now then, the rules for dual wielding in 5e are pretty straight forward. Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. Do I need a thermal expansion tank if I already have a pressure tank? Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. You gain two superiority dice, which are d6s. You regain your expended superiority dice when you finish a short or long rest. First of all, whips arent light weapons. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. Id be tempted to make it once per attack action (for synergy with Action Surge). Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Illusion cantrip. You know who doesnt have proficiency with whips? You also cannot attack a creature that is grappling you when you weild a polearm with the Heavy, Reach and Two-handed properties against creatures within 5ft of you. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. . the third bullet kinda stacks with the second which is not common in other feats like GWM. Any thoughts on how I could optimize using a whip? It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. Oh I just had a great idea. Connect and share knowledge within a single location that is structured and easy to search. Maybe you could choose 2 of the three: 1. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You get a +1 bump to either your Constitution or Wisdom ability score. Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). How do I grapple/drag an unconscious ally? Is this homebrew Whip Specialist Fighting Style balanced? A die is expended when you use it. This is a simple, but flavorful weapon. Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. by Wizards of the Coast. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Swashbuckler Thats the one I meant. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. It only takes a minute to sign up. First of all, it requires you to not be using your whip to restrain a creature. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. You can find the feats in the PDF below. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. Because grappling is done with the Attack action, you can't grapple as an Opportunity Attack. Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Community. https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. You can use a bonus action to enter a defensive stance until the start of your next turn. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. I think it's a big improvemnt. Want a Rogue with a pirate theme that has a bird on the shoulder? Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Dont be giving me none of your house rules. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. A class without access to other reach weapons now has one that they can rely upon. Otherwise, it's competing against Slasher and imo falls a little short. It's completely fine and opens up a nich. Rogues are not proficient with whips and would still have to choose to take this talent. Watch. Its a shame that theyre so mechanically lacking in D&D 5e. Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. But I thought it would be easier to just give the option to use Acrobatics. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Top 10 Fighter Feats for 5E 10. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Because specific races and feats grant you proficiency with martial weapons, . The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. July 13th, 2020. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. If theres no benefit from combining them players will be resentful. The aura extends 5 feet from you in every direction, but not through total cover. rev2023.3.3.43278. On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your .
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